Performance-First Game Development

DEEPBOUND

A 2D Modular Sandbox Engine & Game

High-performance ECS Architecture Zero-allocation Memory Management Data-Oriented Design (DOD)

Built from the ground up with a custom C# engine core, DeepBound pushes the boundaries of what a 2D sandbox can achieve.

Portfolio

PROJECTS

Crafted with performance in mind, every project is built to push technical boundaries.

DeepBound Engine & Game
Featured In Development

DeepBound

2D Modular Sandbox Engine & Game

A high-performance 2D modular sandbox engine built from scratch in C#. Featuring Entity Component System architecture, zero-allocation memory management, and Data-Oriented Design for maximum performance.

ECS Architecture Zero-alloc DOD Custom Engine C#
Wishlist on Steam
Shadow of Roles
Published Google Play

Shadow of Roles

Turn-Based Social Deduction RPG

A turn-based social deduction RPG where trust is your greatest weapon and betrayal lurks in every shadow. Published on Google Play Store, Shadow of Roles blends strategic card play with hidden role mechanics.

Turn-Based Social Deduction RPG Mobile Multiplayer
View on Google Play

Engineering

TECHNICAL DEEP DIVE

Systems programming at its core. Every decision is driven by performance metrics and engineering excellence.

Custom C# Engine Core

Handcrafted game engine optimized for raw performance. Built without unnecessary abstractions, every component is designed for speed.

Hybrid Serialization

Fast save/load systems using a custom hybrid serialization approach. Minimizes I/O overhead while maintaining data integrity.

SIMD & AVX Optimizations

Low-level performance tuning leveraging SIMD and AVX instruction sets for parallel data processing and computational efficiency.

Modular Modding API

Community-driven expansion through a modular modding API. Designed for extensibility, enabling players to create and share content.

Founder of KankanGames

About the Founder

PERFORMANCE-FIRST GAME DEV

KankanGames was founded by a Computer Science student at Bilkent University, driven by a deep passion for performance-first game development and systems programming.

Every line of code is written with performance in mind. From custom engine architectures to low-level optimizations, the goal is always the same: build software that runs as fast as theoretically possible.

Bilkent University

Computer Science student with focus on systems programming

Performance Obsessed

Zero-allocation patterns, SIMD optimizations, data-oriented design

Systems Programmer

Custom engines, low-level C# and C++, real-time systems

Get in Touch

LET'S BUILD SOMETHING GREAT

Interested in collaboration, have a question about the engine, or just want to talk about game dev? Reach out through any of these channels.

Send a Message