Performance-First Game Development

DEEPBOUND

A 2D Modular Sandbox Engine & Game

No lag. No stutters. P2P Multiplayer Different Biomes

Dig, build, survive — and bring your friends. DeepBound is a 2D sandbox built for those who want to go deeper.

Portfolio

PROJECTS

Crafted with performance in mind, every project is built to push technical boundaries.

DeepBound Engine & Game
Featured In Development

DeepBound

2D Modular Sandbox Engine & Game

Explore infinite underground worlds, build your base, and survive against creatures lurking in the deep — alone or with friends via seamless P2P multiplayer. Built on a custom engine for smooth, stutter-free gameplay.

Sandbox P2P Multiplayer 2D Custom Engine C#
Shadow of Roles
Published Google Play

Shadow of Roles

Turn-Based Social Deduction RPG

A turn-based social deduction RPG where trust is your greatest weapon and betrayal lurks in every shadow. Published on Google Play Store, Shadow of Roles blends strategic card play with hidden role mechanics.

Turn-Based Social Deduction RPG Mobile Multiplayer
View on Google Play

Engineering

UNDER THE HOOD

Systems programming at its core. Every decision is driven by performance metrics and engineering excellence.

No Lag. Ever.

Custom engine architecture eliminates stutters even in massive worlds with hundreds of entities.

Custom ECS · Zero-allocation · DOD

Your World, Always Saved

Fast and reliable save system means your progress is never lost, load times are instant.

Hybrid Serialization · Binary Format

Play With Friends, Anywhere

Drop-in P2P multiplayer powered by Steam. No dedicated server needed — just invite and play.

LiteNetLib · Steamworks · Client Prediction

Smooth as Butter

Consistent 60fps even in the most complex scenes. Built for performance from day one.

SIMD · AVX · Data-Oriented Design

A World Worth Exploring

Handcrafted biomes, hidden caves and underground structures reward exploration at every depth.

Biome System · Structure Placement · SfGrid2D

Weighty & Responsive

Experience a combat system where every hit has weight. Custom collision logic ensures that your skill is the only thing that matters in a fight.

Spatial Hashing · Discrete Collision · Predictor

About the Studio

PERFORMANCE-FIRST GAME DEV

KankanGames is an independent game studio founded by three passionate developers, driven by a love for performance-first game development and systems programming.

Every line of code is written with performance in mind. From custom engine architectures to low-level optimizations, the goal is always the same: build software that runs as fast as theoretically possible.

Independent Studio

Three developers building games from the ground up

Performance Obsessed

Zero-allocation patterns, SIMD optimizations, data-oriented design

Systems Programmer

Custom engines, low-level C# and C++, real-time systems

DeepBound Gameplay

Sandbox Engine

DeepBound

Shadow of Roles

Mobile RPG

Shadow of Roles

Shadow of Roles

Systems Code

Custom Engine

Get in Touch

LET'S BUILD SOMETHING GREAT

Interested in collaboration, have a question about the engine, or just want to talk about game dev? Reach out through any of these channels.

Send a Message